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PROGRAMMING PORTFOLIO

Brandon Edmonds

Dive into my portfolio, where innovation meets functionality in Unreal Engine development. Specializing in UI design, gameplay mechanics, AI systems, and networking, I craft immersive experiences that push the boundaries of interactive design. Whether it’s building seamless interfaces, developing complex AI behaviors, or optimizing multiplayer environments, my work demonstrates a mastery of Unreal Engine’s powerful tools to deliver polished, engaging, and performance-driven results. Explore my projects and see how I bring game worlds to life with precision and creativity.

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Featured Project

Maximum Velocity | Unreal Engine | 2024

PROJECT PORTFOLIO

01

Street Racing MMO

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Unight

Maximum Velocity is an exciting street racing MMO featuring my contributions, including thrilling online gameplay, competitive AI vehicles, and a dynamic user interface with excellent feedback. Players can customize vehicles, enjoy multiple game modes, engage in in-world activities, and progress through experience to unlock new features and areas. 

02

Third Person Stealth Shooter

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Personal

Project ALS is a third person stealth shooter using the movement based off the Advanced Locomotion System plugin.  The goal of this project is to create dynamic AI based on players interaction with the environment. This project also displays the process of creating an encounter system for interesting gameplay momemnts

03

RPG

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Team Project

Splatterville Mayhem is an FPS adventure game where players navigate a chaotic town, collecting items while surviving the deranged residents. Armed with various ranged and melee weapons, players work to complete their objectives. Developed as a submission for the Brackeys 2022 Game Jam, I collaborated with a team of programmers, animators, and designers. My contributions as a gameplay programmer included AI programming (Behavior Tree and AI Controller), UI programming (Main Menu, Audio Settings), win condition systems (handling map loading), and animation programming.

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